#ttrpg #pnp #osr
When I say "oldschool" when it comes to ttrpg, I think of the olden days I experienced and imagine easy rulesets, dungeoncrawling, simple and short skill lists and engaging immediate adventure in the present, without much overthinking and a setting that evolves and grows while you play. Swords & Sorcery, Conan-style archaic cliché fantasy.
Apparently that's a unique interpretation of the term. For most it seems to mean total lack of balance, no player agency or heroics with a GM that works against the players aggresively.
It actually is a warning sign to me if some other GM claims that for themself. Yet I somehow failed to see the disconnect that this might be true for others as well (who don't know me) when I say it.
I need to stop using that word and come up with something else. Gamers, man, ruining everything.
@orangelantern Agreed. As with a lot of things, "oldschool" depends on what *you* experienced way back when. For me it means running my favourite Anime characters (two at the same time, both of a different sex and gender from mine, and part of a nice polycule, though we didn't have that term back then; Just that the source material's "Harem" genre struck us as ridiculously out-of-touch, so we changed things) through Ravenloft and into Planescape, angling to take over the multiverse, using a mix of AD&D 2nd Ed, D&D 1st, some The Dark Eye, a whole slew of homebrew rules from usenet ("The Unlawful Guide to Carnal Knowledge", anyone?), in a way that meant basically every check was Concentration (d20), Meditation (d20), and Seventh Sense (d%). Good times, but hardly what many people think of when they hear the term =^_^=