I'm making slow but steady progress on my multiplayer dice roller with the #GodotEngine! I'm still not sure wheter I should make the grabbing and throwing using simple reparenting or physical contraints/joints. What you see in the video is using reparenting. I like it because there is way less latency. It feels more immediate.
I just need a nice way to cluster the dice nicely around the cursor instead of just keeping them at their relative distances, which involves a lot of math code I would like to avoid.
I want to use as many engine features as possible for maximum performance and least code to maintain.
#GameDev #GameDevelopment #Godot #TTRPG #PenAndPaper #Roleplay #DnD #Gaming #Programming